![]() ![]() Why is this? In Unity you want to be able to apply transforms to your models. On the Transforms panel, the values for Rotation should show 0 and for Scale 1 on all the axes. We are not using Blender to create a rendered scene, we just care about the model, so unless you are indeed doing other things with your Blender file, you can remove these elements. ![]() Delete the default Blender camera and lamp.Say you created a nice-looking low poly tree in Blender, like so:īasic check list before attempting any import: Image credit: Primalshell, license CC BY-SA 3.0 2. In Blender, the Z axis points upwards, whilst in Unity, the Y axis points upwards.Blender uses right handed coordinate system, whereas Unity uses a left handed coordinate system (see illustration below).The first thing to keep in mind is that there are two main differences between the coordinate system of Unity and Blender. ![]()
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